![]() ![]() BossBobRoss basically shows that it would take roughly a change from 10x to 20x in order to get near the original chances when they first were doing 10x events. You can go through the same process with Voids, but with a much smaller pool the 10x chance is better and so the per-shard chance is much better than Ancients. So that's 105 in the pool, and a no-mercy Ancient chance per shard is. Obviously much worse for Ancients, as the baseline chance is 0.5% instead of 6%, and now you add Scyl and Cleo in the mix. But in 10x, the 1 out of 103 chance (again, 0.97%) IF you hit gold becomes more like 9.7%, but that's only if your targeted Lego is the only Lego they serve up for the 10x. 06*.0097(ish) = 0.058% chance you'll get your lego of choice. Normally it's a 6% chance (assuming you aren't in mercy) you'll get a Lego at all. Hit a Lego from Sacreds and your normal chance is 1/103 for a target champ. So for sacred shards the pool is 103 (112 total – the 9 you can't summon). But basically there are 112 non-void Legos now and you can't get Scyl or Cleopterix from Sacreds, and a chunk more you can't get from Sacreds or Ancients (Aleksandr, Ba Satha, Gomlok, Varl, Vasal, Thea and Ninja). So the math has been done on this with a Reddit post from BossBobRoss7, though I think a couple of summonable legos have come out since so the post will be slightly off but it doesn't change the math much (gotta go quite a few decimals to see it). ![]()
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